For now, any drawback/difficulty/characteristic that makes things more difficult for a character than living like a normal human (like special diets) will be left up to player discretion. If the player thinks it would be more fun to play the difficulty of having to drink blood even without the perks of vampire-powers, the player can go that route. And vice-versa: if the player thinks it would be more difficult than fun, the player can have the character eat normal food until that person regains a vampire power.
If this rule turns out to be unmanageable, it can get changed later. But for now: if a drawback/difficulty/characteristic is connected with a superpower, it's player's choice on whether the character has the drawback/difficulty/characteristic on arrival or only regains the drawback/difficulty/characteristic when the character regains the associated superpower.
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For now, any drawback/difficulty/characteristic that makes things more difficult for a character than living like a normal human (like special diets) will be left up to player discretion. If the player thinks it would be more fun to play the difficulty of having to drink blood even without the perks of vampire-powers, the player can go that route. And vice-versa: if the player thinks it would be more difficult than fun, the player can have the character eat normal food until that person regains a vampire power.
If this rule turns out to be unmanageable, it can get changed later. But for now: if a drawback/difficulty/characteristic is connected with a superpower, it's player's choice on whether the character has the drawback/difficulty/characteristic on arrival or only regains the drawback/difficulty/characteristic when the character regains the associated superpower.